0-3 // DOUBLE DOWN (Any%)
0-3 // DOUBLE DOWN (Any%)
First Checkpoint
No Glasspunch // DIFFICULTY: 1.5/10
In the start room, slam store and dive through the opening doors.
Look up and shoot a rocket at the glass, preferably as soon as possible, to break the glass. Ultraboost up, dash toward the door and slam (if necessary).
Once through the door, CE boost up the stairs and slide jump as many times as needed to get you to the checkpoint.
Glasspunch // DIFFICULTY: 3/10
In the start room, slam store and dive through the opening doors.
Look up and ultraboost. Once you've reached the height of the door, dash toward it and slam (if necessary). You must UB at the right time, as if you do it too early you won't be launched straight, and won't be properly aligned with the door.
Jackhammer Boost // DIFFICULTY: 7.5/10 // FASTEST
In the start room, slam store and dive through the opening doors.
Look up and ultraboost. You may do either the glasspunch or no glasspunch variation.
After UBing, swap to the alternate shotgun (it doesn't matter which variation) and charge the primary fire. Dash and slide through the door, quickly flick around, and hit one of the Strays with the Jackhammer. If done correctly, you will be launched toward the checkpoint.
Swordsmachine Kills
Beginner Kill // DIFFICULTY: 2.5/10
Immediately after checkpointing, dash then dash jump through the door.
As soon as you get through the door, shoot your Oversaw and quickly swap to the Pump Charge shotgun. Pump it twice and shoot the Swordsmachine at the right time to shotgun parry.
Immediately swap to the Marksman revolver, jump, and look straight down. Throw a coin, swap back to the Pump Charge shotgun, then coinpunch.
As you're punching the coin, pump the Pump Charge twice again.
Punch the same coin again as you're falling down, then when you land jump and punch the coin a third time. Slam down and hit the SM with a point-blank shotgun shot.
Swap to the Piercer alternate revolver. Begin charging it, then jump and punch the coin for a fourth time.
Slam down, look up, then shoot the coin through the SM's head with the slabcoin.
Very quickly swap to the Electric Railcanon and hit the coin with it too, performing a ricostack.
Swap to the SRS rocket launcher, and perform an SRS punch to finish out the kill.
After killing, perform a Slideways Exit to finish the level.
Saw Kill // DIFFICULTY: 3.5/10
Immediately after checkpointing, dash then dash jump through the door.
As soon as you get through the door, shoot your Oversaw and very quickly swap to the Marksman revolver and throw a coin.
Immediately after, swap to the Pump Charge shotgun and begin pumping it twice.
Punch the coin you threw so that it's placed behind you by the time you've landed on the ground.
Shoot the Swordsmachine at the right time to shotgun parry. Immediately turn around and punch the coin.
Swap to another stock shotgun and shoot the SM point-blank. Swap back to the Pump Charge, and begin pumping it twice.
Jump and punch the coin again while pumping, then punch it a fourth time while in the air.
Slam down and hit the SM with your pumped shotgun.
Jump up and punch the coin again for a fifth time. Swap back to another shotgun, slam down, and shoot the SM.
Lastly, jump, punch the coin for the seventh and final time, look down, and shoot the coin with the Marksman soon after punching it.
After killing, perform a Slideways Exit to finish the level.
In order to fix this, you can do something called a prepunch (see video). For every kill that has an initial coin punch like this, right as the Swordsmachine spawns, you can jump, punch the coin, then slam. This makes the initial punch significantly more consistent, and prevents an accidental projectile boost, in exchange for being slightly more difficult. It's recommended to prepunch whenever applicable, as there's no reason not to.
(Every listed kill from now on will include prepunching.)
Halakill // DIFFICULTY: 8.5/10 // FASTEST
[TBA]
After killing, perform a Slideways Exit to finish the level.
Video Guides
ULTRAKILL || 0-3 Beginner Speedrun Guide (Any%) by Ghastly_gengar