1-1 // HEART OF THE SUNRISE (Any%)
1-1 // HEART OF THE SUNRISE (Any%)
First Checkpoint
Untagged Wall Clip // DIFFICULTY: 1.5/10
Start off by doing a Slam Store in the entrance pipe, and Slide Jump, then Slide Jump slightly to the right to curve around the cerberus statue. When you land turn left and slide under the tree branch.
Stand against the wall between the fallen pillar and the door, look straight down, fire and a frozen rocket. Jump and slam to mount the rocket, this will place you out of bounds.
Slam off the rocket, and turn around, let yourself fall for a moment, then Flick UB to the checkpoint.
Arena Clears
Jumpstart Clear (Schism) // DIFFICULTY: 3/10
After you checkpoint, Dash Jump then Slide Jump when you land to preserve speed to reach the arena.
Fire saws as you enter the arena, place all of your magnets on the bottom center of the exit door then fire an oversaw.
Whiplash and jumpstart one of the schisms, fire nails into it until it dies, then throw a few coins for additional conduction.
Stand in the center of the room facing straight up, and Nuke when the drones spawn.
Delaying the Nuke until slightly after the drones spawn will make it kill all of them more consistently.
Jumpstart Clear (Stray) // DIFFICULTY: 2/10
After you checkpoint, Dash Jump then Slide Jump when you land to preserve speed to reach the arena.
Fire saws as you enter the arena, place all of your magnets on the bottom center of the exit door then fire an oversaw.
Whiplash and jumpstart one of the strays, fire nails into it until it dies, then throw a few coins for additional conduction.
Stand in the center of the room facing straight up, and Nuke when the drones spawn.
Delaying the Nuke until slightly after the drones spawn will make it kill all of them more consistently.
Slam Store ExitVideo Guides
ULTRAKILL || 1-1 Beginner Speedrun Guide (Any%) by @Ghastly_gengar