1-2 // THE BURNING WORLD (Any%)
1-2 // THE BURNING WORLD (Any%)
First Checkpoint
Malicious Rail // DIFFICULTY: 1.5/10
Start off by doing a Slam Store in the entrance hallway, then slide until you are out from under the central structure, then fire the malicious rail cannon down to boost up and then dash to the checkpoint.
Climbstep // DIFFICULTY: 2.5/10
Start off by doing a Slam Store in the entrance hallway then Dive, when you land Dive again and hold slide.
This will cause you to boost off of the central structure and go straight to the door.
Slam and dash jump to the checkpoint.
First Arena
Arena Clear // DIFFICULTY: 3/10
Dash forward and fire a blue saw to charge the oversaw and fire it at the middle of the skull on the locked door, this will kill the drones in the second wave. Stand in the middle of the room, charge an overpump, and use a knuckleblaster shockwave to clear out some of the filth, then use an Overpump Dodge for the rest.
Shoot a rocket down one of the tunnels and freeze it as close to the back wall as you can, creating a rocket trap to kill the schisms.
Fire malicious rail cannon at the back wall on the other side of the room to kill the schisms.
Dash slide through the door diagonally as it opens, then jump and knuckleblast the breakable wall, dash through the hole, then dash slide and use jumpstart to open the shortcut.
Slam down then dash to the checkpoint.
Trigger Skip // DIFFICULTY: 6/10
to be added
Final Arena
Slarp // DIFFICULTY: 3/10
Dash to the side of the cerberus statue and CE Boost, slide as you land fire the slab shooter to kill both streetcleaners.
Fire a blue saw to charge the overheat, then fire an oversaw where the second set of streetcleaners spawn.
Jump and Nuke the center of the room as the second wave spawns.
Dash to the red door and Slideways Exit.
Splitcoin // DIFFICULTY: 5/10
DSJ around the cerberus statue, and slam jump right before landing, look up at a 45 degree angle, and throw a coin, then splitcoin it to kill both streetcleaners.
Stand in the center of the room and charge the slab sharpshooter, aiming at where one of the two streetcleaners in the second wave will spawn, as soon as it does fire the sharpshooter.
Jump and Nuke the center of the room.
Dash to the red door and Slideways Exit.
Pre Fire // DIFFICULTY: 6/10
DSJ around the cerberus statue, and slam jump right before landing, look up at a 45 degree angle, and throw a coin, then splitcoin it to kill both streetcleaners.
Stand in the center of the room and launch a core eject straight up, aim at where one of the two streetcleaners in the second wave will spawn and charge the slab sharpshooter, as soon as it does fire the sharpshooter.
Look up and fire malicious rail at the core to perform a Nuke clearing the rest of room.
Dash to the red door and Slideways Exit.
Video Guides
ULTRAKILL || 1-2 Beginner Speedrun Guide (Any%) by @Ghastly_gengar